Use partial object Transparency sparingly, as semi-transparent objects inhibit a lot of internal rendering optimizations. Do not, however, take time to set this property on distant objects that will never collide with anything, as it will not improve performance. If an object will be in close proximity to moving objects or players, but it never needs to collide with them - for instance a "ghost" wall - set CanCollide to false. Do not simply rely on a large object's mass to keep it in place. ![]() Anchor all non-moving objects, as anchored objects are more efficient in terms of rendering/physics.
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